![]() ![]() At around this time, warnings started helpfully popping up in game to send out the ACU team to deal with the breakout - but of course, we hadn't actually built one yet, and so as our dino quells its hunger with a meal of bite sized humans, we're left scrambling to build, power and deploy the ACU unit. #PREHISTORIC PARK GAMES CHEATS HOW TO#One hangry 20ft carnivore later, and he'd only gone and smashed his way out and into our park - which on the plus side, saved us having to figure out how to get into his enclosure, but on the down side, well, he's about to eat our first guests. With the cage eventually built, everything was hunky dory - except for the fact we'd forgotten to put an access gate on the enclosure, so the rangers couldn't get in to top up his food. Needless to say, finding your way around the cage building interface isn't the easiest of things, with the game often throwing up "terrain errors" and "object obstructed errors", without telling you what exactly is clashing with what, or what you can do to fix it. #PREHISTORIC PARK GAMES CHEATS TRIAL#So, for Ceratosaurus #2, we made a brand new enclosure, albeit with a lot of trial and error. Which, coincidentally, is exactly what happened to us, before the Ceratosaurus managed to catch a random disease from the dino corpses we had no idea how to dispose of, and died too. From the way it's worded, it sounds like the game would prefer you to release it into the pre-made herbivore enclosure, and kill all the poor, unsuspecting vegetarians within. What it doesn't do is explicitly tell you it's a carnivore, and that you'll therefore need to build it a new enclosure for it, yet alone does it tell you how. everyone playing the game for the first time) is a carnivore. For example, during the opening moments of the game, a tutorial walks you through researching and creating a Ceratosaurus, which, for the uninitiated (i.e. A basic tutorial tries to bring you up to speed, but it glosses over so much stuff, it could well end leading you down the path to disaster. In fact, you're mostly left to your own devices to figure out how everything works, from creating your own cages, to actually getting your dino park up and running on a new island. However, Jurassic World Evolution isn't the easiest of beasts to get into. One of the game's stranger missions involved testing your dino defences by releasing a live dinosaur on the park. Other guest amenities, such as gift shops and restaurants, as well as rangers and ACU teams (that's Asset Containment Unit to me and you) to take care of your dinos come in handy too, but the basic loop is very much about discovering, creating and releasing new dinosaurs. When the teams report back with their findings, it's up to you to extract DNA from said fossils to gradually build up a specific dino's genome, before you can incubate, hatch and release your brand new dinosaur on your unsuspecting public (protected by a huge metal fence, obviously - we don't want a repeat of last time). First, you need to send off your expedition teams to dig sites around the world in order to recover some fossils - something which is handled through a simple menu, rather than anything more interactive. Set across a collection of five islands ominously known as the 'Five Deaths', you'll need to balance new dinosaur research with the day-to-day care of your prehistoric charges - including the inevitable breakouts and murderous rampages - all while trying to keep your guests happy, and turn a profit.Įssentially, expanding your theme park boils down to three main steps. Jurassic World Evolution, from Cambridge based Frontier Developments - the folks behind legendary theme park sims like Rollercoaster Tycoon, and more recently, Planet Coaster - takes theme park management in a bit more of a dinosaur-y direction, tasking you with creating, managing and expanding your own version of the iconic Jurassic Parks. ![]()
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